Catch 'Em All

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Problem

We were tasked with designing a highly portable, interactive museum exhibit for 8–11-year-old students to learn about sustainability in a hands-on and competitive way. The exhibit needed to be engaging, educational, and durable enough for transportation, while promoting collaborative learning and experimentation. We chose the theme of soil biodiversity and aimed to help users understand the impact of soil organisms on environmental and human health.

Solution

We built an interactive RFID-based exhibit with game pieces representing soil life. Scanning them triggered LED feedback and real-time scores to teach about ecological health.

Skills Gained

  • Arduino – Programmed RFID logic and LED output behavior
  • RFID integration – Connected tagged game pieces to real-time score updates
  • AutoCAD – Designed laser-cut board layout for game components
  • 3D printing – Modeled and printed custom interactive game pieces
  • Vinyl wrapping and physical fabrication – Constructed and decorated the exhibit
  • Collaborative design – Worked within a multi-role team using an engineering design cycle
  • User experience design – Tailored theming, visuals, and story flow for 8–11-year-olds